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Alien Health Multiplier
Having found out the specific health values of the aliens courtesy of a GameFAQs user (who presumably asked for them here), I am left with the other criteria missing, how the aliens' health increases per wave. How exactly does this work? Do the aliens increase in health x % per wave in the level, or x % per wave only in the waves they appear? Or is it a fixed % depending on what the wave number is? Does it differ for each level? (Other than the number of waves involved), and crucially, what is the change? Or is it as simple as colour dictates health in discrete increments? Green=50, Green/Yellow=70 and so on... Thanks in advance

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Re: Alien Health Multiplier

Been playing the game since it came out and love it. I don't find maths boring, and if I know what's in each wave and how much health/damage the aliens have and take, can perfect strategies :P Besides, it's still a little superfluous, I'm progressing through the levels on my way to Master Strategist fine without, and I'm also interested in data like that because I'm looking to create my own tower defense maps one day (as a mod for another title, not sure which yet)

Re: Alien Health Multiplier

No offence but why do some guys have to turn games into a boring maths equation? Just play the game and enjoy it??

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