You can select your favorite
dress up games and begin working to give your doll a new look. You can style the doll with different fashion clothing up to your styling sense.
Submitted by DirtyPercy (not verified) on Sat, 04/03/2010 - 02:16.
I love TD games, and this one is honestly the best. So addictive! I've played through on all the modes multiple times and I need more! Thanks for the Borderlands expansion, but that was just a tease! Not that I think you should release a map editor because maps are your biggest asset to this game, but I'd love to see one. Anyways, more maps please!!! I need more of my drug, I'll pay!
DP
Submitted by tric (not verified) on Thu, 04/01/2010 - 16:19.
I think the best point I've seen on here was the very last. A way to keep this game viable is to let go of what I think is being coveted above all else, content control / the ability for user made maps etc. If you look at games that have found a niche such as this one, like Heroes of Might and Magic (1&2) which are still being developed, you can see how the loyalty of the customer base provided regular income for the justification of 3 further full fledged sequels.
It needs to make financial sense for further development, and having a community to do all your advertising and conversion of the masses for you is the most valuable asset for achieving this. Give the crazy modders their tools, and they'll make sure this game never dies (and picks up regular re-purchases for the future). The best additions can be incorporated into sequels with little or no wasted energy.
Anyways, just my two cents..
One day perhaps I'll try to pitch you guys to let me fund an expansion for a vc company! (if you'd ever consider that, it'd be an honor!)
Congrats on a great piece of work guys!!
This is truly a great, fun game.
Some suggestions:
Bring out a sequel pronto
Multiplayer
The air units are second class aliens. Make some of them be able to bomb towers?
An alien air unit that can pick up a dropped core
Hybrid aliens? Air becomes land unit and vice-versa.
New tower types (teleport tower?)
Skinned units (tanks, jeeps, bombers, trucks). I would LOVE this because all aliens look like variations of bugs to me with very little to remember them by.
Bring out a sequel pronto. Did I already say that?
This is truly a great, fun game.
Some suggestions:
Bring out a sequel pronto
The air units are second class aliens. Make some of them be able to bomb towers?
An alien air unit that can pick up a dropped core
Hybrid aliens? Air becomes land unit and vice-versa.
New tower types (teleport tower?)
Skinned units (tanks, jeeps, bombers, trucks). I would LOVE this because all aliens look like variations of bugs to me with very little to remember them by.
Bring out a sequel pronto. Did I already say that?
I'm way too old to be playing games like this... but that's exactly what I do as soon as I get home from work. It's addictive, and very enjoyable. I hate to think of how many hours I've spent killing those pesky little aliens.
I always play in grinder mode, so please make sure you include that with any future expansions. Most of the maps are good, with the more complex maps with multi-levels being my favorite. The last three are very good. So, good job, and keep it up! I'll buy the expansion as soon as it hits the market.
Thanks!
rico1950 #299 in games played & 101 in aliens destroyed :)
I really liked the variety of maps in 'Defense Grid: The Awakening'. I thought I'd put together some observations on the original game and some ideas about possible directions for a further expansion or sequel.
Observations:
Excellent game, good job guys!
Good mix of large/small open/tight maps.
I felt that the usefulness of tower types was very subtely skewed. Most maps could be completed with just guns and the occasional inferno, meteor, missile or temporal depending on the map. It would have been nice to have maps that really required some of the less significant tower types - concussion, command, tesla, laser and cannon. I liked the variety of tower types, but after playing through a few times I found half of them are marginalized because of their cost, usefulness, strength or weakness against particular types of aliens. Don't get me wrong, I loved the game but was a bit disappointed to find the most effective strategy on most maps is the least creative.
Suggestions:
Aerial attack skewed maps. 50 - 75% aerial waves with the occasional ground based attack.
Tower balancing (subtle fine-tuning). Guns and meteors are a little overpowered compared to other towers when taking cost into consideration. From what I can tell guns are effective against all aliens types and are the cheapest tower in the game. Meteors have a HUGE range and are relatively cheap compared to other tower types. Temporals and command towers are a little too expensive at level 1. Perhaps they should start out cheaper for level 1 and upgrades get progressively more expensive like other tower types. On the open maps I found that I'd almost always choose 3 x lvl:1 guns or 1 x lvl:2 gun over a temporal or command tower.
The introduction of a cheap 'foundation' tile (50-75 resource cost) that would allow the player to path ground based aliens. The foundation tower might also add a bonus or increase the radius of aerial based weapons should you decide to build a cannon or missile tower on it later. For ground based towers the foundation tower might also provide better line of sight for towers located behind other towers. One of the biggest changes this would provide is an alternative to using guns to path aliens on bigger maps, just because they are the cheapest tower to use.
New alien types that are stronger against the more commonly used towers and more susceptible to specific, less commonly required tower types. (concussion, laser, tesla). I think this would make the game more enjoyable especially on the closed maps - it would force you to make tough decisions about tower selection instead of just throwing down guns and upgrading them. e.g. An alien impervious to guns that flys for a portion of the map (so that missiles could take them out or cannons could weaken them), and then lands and shields over aliens within a radius from projectile weapons but is susceptible to electicity (tesla). Maybe another new alien that shields from heat based weapons (meteor, inferno, laser) but is susceptible to concussion towers?
Multiplayer would rock! Ideally for up to 4 players complete with co-op maps, multiple bases and alien points of entry and exit. New games types could include 'specialization' where each player is in control of certain tower types e.g. One player is the designated aerial defense specialist and gets control of missiles and cannons, a 2nd player manages temporals, command towers and guns; player 3, fire based towers (infernos, lasers and meteors). Finally player 4 gets the remainder of the tower types and is the only player that can sell towers (for when the path to the cores gets blocked which I imagine would happen frequently)! Obviously the mix would need a little balancing but you get the idea. I think it would result in pandemonium, intensity and fun.
Maybe even a versus mode where players take turns to influence the alien mix based on alien resources while the other player defends as normal?
Anyway thanks again for a very fun and enjoyable game and keep up the good work. I'd buy you a drink if I could!
I think most of your observations are spot on. It's a shame that you can earn gold easily with 90% of your towers being gun or cannons. A foundations tower would add a new strategic angle, and aliens with kinetic shields and heat shields, and flying aliens that land would all increase the tactical complexity of the game for later levels. Multiplayer Co-Op would be a must have.
I disagree about temporals, though - I find them to be awesome not only in the kill zones, but all over the map. If you ever get a core stolen and kill the runner halfway through the map, the temporals help that core escape back to the holding pen and the benefits are therefore extend far beyond just multiplying the effectiveness of one kill zone.
I think I have played through this about 4 times now. First time was awesome, then I set the goal of never losing a core. The variety of maps is fine. "Last Stand" is a great example of how you have to place towers as part of the strategy and others merely let you shoot and can't block aliens. It's a great mix. Where there are so few good tower defense type games out, this is amazing, and it needs another 100 levels. It is either that, or I do work, and no one wants that.
Comments
Re: Any Expansion on the way?
Re: Any Expansion on the way?
Re: Any Expansion on the way?
Great Game
Great Game
Great Game- More Maps Please!
Thanks for all the
Observations and Ideas for an expansion or sequel
I really liked the variety of maps in 'Defense Grid: The Awakening'. I thought I'd put together some observations on the original game and some ideas about possible directions for a further expansion or sequel.
Observations:
Suggestions:
-DAnyway thanks again for a very fun and enjoyable game and keep up the good work. I'd buy you a drink if I could!
I think most of your
I've done it all.....and it is good.