TripleHead support... ruined by the UI !?
The demo makes good use of widescreen displays. Unfortunately it fails in "surround" (triple display) and not because of the 3D : the UI alone is to blame ! Could you please look into it ?
>>See DG:TA in Surround (with details on the issue)
>>TripleHead2Go product info
Comments
gucci shoes
Thanks for the detailed descriptions
Thanks much for the detailed descriptions. I'm hoping we can get a Triplehead setup in and address this in the future.
Jeff
Menu Zoom Issue
As mentioned it seems that in game by default with no modification the game is Hor+ (game properly extends the FOV across all screens without cropping)
The game also picks up my 5760x1200 resolution on its own without any modifications.
The problem is the game menu system and other 2d elements like the HUD, it just zooms to fit the width of all 3 screens by cropping the top and bottom so you can not see or even navigate the top 1/3 and bottom 1/3 of the menus.
It doesn't just make the game awkward to play, it makes it impossible since you can not see or select many elements within the game, cant even exit! Have to alt+tab (in the demo anyways)
Pictures are worth a thousand words and should make explaining this a lot easier.
Normal 1920x1200 Main Menu
http://lh3.ggpht.com/_nNcVLzdKf-c/SzT139zPd8I/AAAAAAAACYY/CsjWog0PcjQ/s1...
Normal 1920x1200 In Game
http://lh3.ggpht.com/_nNcVLzdKf-c/SzT14JnKTiI/AAAAAAAACYc/TGsAVHUN5v4/s1...
Surround 5760x1200 Menu
http://lh5.ggpht.com/_nNcVLzdKf-c/SzT14vrKc9I/AAAAAAAACYg/VKH5YIbuq7o/s1...
You can see the zoom, doesnt break this part of the menu since it was a small one but...
Surround 5760x1200 Mission Select
http://lh4.ggpht.com/_nNcVLzdKf-c/SzT143FEiuI/AAAAAAAACYk/Wuz3JmkCXlo/s1...
Take something like the missing select screen and you see the problem start to form.
Surround 5760x1200 In Game
http://lh6.ggpht.com/_nNcVLzdKf-c/SzT141Rm9sI/AAAAAAAACYo/Nz3yhOpam1o/s1...
Get in game and now you see how great this game can be in surround, full Hor+ on all the 3d in game elements. But...
Surround 5760x1200 In Game Build Menu
http://lh5.ggpht.com/_nNcVLzdKf-c/SzT19-zNQrI/AAAAAAAACYs/7CxNI8jO2JA/s1...
Now you see the problem... Cant see the unit select part of the menu.
So looks like if you can find a way to scale down the 2D elements/menu's your game is all fixed and ready to be played at a higher level, surround gaming.
I have the demo right now, not getting the full game until I see this support added. Not meant to be taken as a threat just a truth because I only like to play games that support my surround setup.
Understood
Let me talk with the tech staff on things we could do to enable you to adjust it yourself.
Jeff
With AMD's new ATi Eyefinity
Triplehead contact
Is there a contact at Triplehead you can point me at?
Thanks,
Jeff
Hmmm
We query the OS for available screen resolutions to come up with the list that are available. Likely Windows is only telling us what the max on one monitor is. I'll ask our folks if there are any workarounds for that.
Jeff
Thank you :) please keep me posted
I know it's not a vital issue, but if you can fix it I'll definitely buy the full game at once AND spread the word among the growing "tripleheaders" community !
Likely for fullscreen - what about windowed?
I would think it would work in windowed mode (you'd have the border, but otherwise it should work, no?).
Jeff
Thanks for your suggestion,
Thanks for your suggestion, but windowed mode has only a limited list of (some odd) resolutions available, so I can't say. Editing config.ini doesn't help, as the game always overrides my resolution settings and opens in a 1600x900 window...
Is there any way I can start the game at a non-fullscreen resolution of my choice, using command line parameters or something ? Or any way to force the game to "obey" config.ini ?
I doubt it'd make any difference though, as the UI takes as much space in windowed 1600x900 as in any fullscreen 16:9 resolution for instance, so TripleHead aspect ratios are likely to have the same problem in windowed mode. I'd really like to be able to actually test it, though.